I have finished designing the room for the toy town. I used the same system as my normal map for the PCG wood texture to make a wall paint normal so they had some texture and seemed less flat. There are now three light sources for the scene, excluding the lamp posts and traffic lights. I felt it was important to be able to keep the scene brightly lit so that you could see the colours more clearly. However, to be able to show off the lighting in the toy town, I added toggle buttons on the numpad keys 1, 2, and 3 for the three light sources. I have also made a simple free movement script to allow for movement similar to the scene view when playing, which is controlled with wasd for directions, q to descend and e to ascend. The mouse is also locked to the screen to make the first person view work better, so you can press the escape key to stop this.
Below is the room with different lighting configurations. First being without any lights on, second being just the directional light through the window, and third just both lights on the ceiling.
I have made a few final appearance additions, making two more decorative green spots of a flowerbed and hedged area, to help with the more small town vibes by adding more green spaces. I also made a new shop building to provide a utility buildings for the town which can also change colour.
I have also made one final tree with blend shapes with the before and after shown below.
I will now link to my video demonstration of the final town, showing 2 generations so the differences can be assessed. [Link]
Evaluation:
I have managed to generate a realistic and interesting town with realistic randomly generated textures and matched my narrative of a model village made for a child to play with using their toys. It is colourful and has variety in structures, including many types and variations of trees and park areas. There is some structure to the towns made with the decision to keep the town hall in the centre along with the school as it would make sense for the most essential places to be at the heart of the town. I have tweaked the spawn rate and made different catagories of structures to spawn so there is variety of particular structures where I want them. More testing would have been valuable to tweak this and maybe make the town larger but the results work well for what I intended.